![doom 2 free look doom 2 free look](https://i.ytimg.com/vi/ixomTyUY8oQ/maxresdefault.jpg)
In my opinion the Yellow Key just became a red herring, especially with where it is located AKA easier to dance around Cyber for the red key instead of fraggle of annoyance around the SpiderMom for the Yellow key. Fixing this would have been nice, but it's probably best to leave it as is. Visiting the Cyberdemon early was supposed to be a quick Nightmare route, unfortunately PRBoom players will just have to suffice with the unintended.ġ broke door ain't too bad considering what the map looks like in the editor after PRBoom modifies it. The yellow door can still be used in PRBoom using the yellow key, but only after you open it from the other side.
![doom 2 free look doom 2 free look](https://media.moddb.com/images/mods/1/29/28992/8213662.jpg)
Literally a mapper worst nightmare! However PRBoom is somehow recognizing untagged sectors which never existed in Doom2, but not all of them. wad file by removing sector tags and line definitions, which is pretty much a game breaking scenario. This is great news! I just play-tested in PRBoom+ and noticed that PRBoom is actively modifying the. The Yellow Key is bugged for whatever reason, but it is still playable and beatable outside of GZDoom. This is 100% Beatable in PRBoom+ without even getting the Yellow Key at all . If this map gets enough downloads (100 or more, already has >50) I'll rework the map to eliminate the problem from occurring & release a version 1.1 that should (fingers crossed) run flawless on any application or method of launching the game apart from Atari Jaguar.& maybe some other collectors ornaments :) Edited May 21 by Sambo J Thanks for testing it for me, I hope you can forgive me for the terror of finding a red herring bug! The map is hard, but that particular issue was never intended. With the help of the people in this thread we've found out that it probably does, with 1 bug depending on how you're launching the map.
![doom 2 free look doom 2 free look](https://cdn.mos.cms.futurecdn.net/xpsqxvGsRMjRXmWPLiMDrL-1200-80.png)
I used the oldest Doom 2 mapping format & assumed it would run on anything but Atari Jaguar. I didn't test the others & probably should have. (edit) My apologies, I should have specified the map is best run in GZDoom. Seems very unusual & I'd like to help fix it if I can. How is the door broken for you? Are you using a different wrapper than GZDoom? I'm just surprised that it's been reported broken because I have tested many times & the video I made shows it works fine. And if you use the secrets to bypass the yellow key door you can open it from the opposite side without the key so you don't get stuck. The Yellow key behind the Spider Mastermind opens the door. Um, so was the yellow key door broken on purpose?